Micro ISV Digest

Posted by Gavin Bowman on Sunday, December 31, 2006 at 11:00 AM

A weekly roundup of Micro ISV news, announcements and relevant blog posts. I hope you all have a great New Year.

News and Announcements

Relevant Blog Posts and Articles

Further (mostly relevant) Reading

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Temple of Osiris Flash Update

Posted by Gavin Bowman on Saturday, December 30, 2006 at 2:29 PM

I've uploaded a new version of the Flash Temple of Osiris teaser.

There's no substantial changes to the look + feel or the sound, but I ironed out a couple of bugs from the first version. So far, I'm finding tracking down bugs in games more fun than tracking down bugs in straight software... I wonder how long that will last.

Also, since the game uses a rather large resolution for a Flash game, I've created a smaller more portal friendly 320x240 version too.

Temple of Osiris (Flash 320x240)

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Micro ISV Digest

Posted by Gavin Bowman on Sunday, December 24, 2006 at 3:30 PM

Firstly, Merry Chrismas.

Screenshot from Grow Ornament

Secondly, a very short weekly roundup of Micro ISV news, announcements and relevant blog posts.

News and Announcements
Relevant Blog Posts and Articles

Further (mostly relevant) Reading

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Temple of Osiris

Posted by Gavin Bowman on Friday, December 22, 2006 at 10:06 AM



The first Flash teaser version of Temple of Osiris is now available to play online. Temple of Osiris is the first game I'm working on with Andrey Butov, hopefully the first of many.

This will probably be the last you'll hear from me beforehand, so I hope you all have a Merry Christmas.

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Micro ISV Digest

Posted by Gavin Bowman on Monday, December 18, 2006 at 8:00 AM

A weekly roundup of Micro ISV news, announcements and relevant blog posts.

News and Announcements

Relevant Blog Posts and Articles

Further (mostly relevant) Reading

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Teaming up with Antair

Posted by Gavin Bowman on Tuesday, December 12, 2006 at 11:53 AM

Andrey beat me to the announcement, but we're going to be working together on Temple of Osiris and another game idea. It should be an interesting experiment in Micro ISV co-operation.

I've never made any secret of my gaming habit, and I've always liked the idea of working on games, so I'm very excited by the whole venture. I like what Andrey has done so far with the first Temple of Osiris alpha version, and it's going to be a fun project.

We'll be sharing more about the next game project as it takes shape, and reporting on the Micro ISV co-operation experience as it happens. We'll both be continuing to work on our existing non-gaming products independently.

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Micro ISV Digest

Posted by Gavin Bowman on Monday, December 11, 2006 at 8:30 AM

A weekly roundup of Micro ISV news, announcements and relevant blog posts.

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Relevant Blog Posts and Articles

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Look away now

Posted by Gavin Bowman on Tuesday, December 05, 2006 at 10:39 AM

I mean it, if you value your productivity, don't read the rest of this post.

If you've got a deadline, or something high priority to do, hit back, close or whatever it takes you to avoid the following information.

Remember Dice Wars? It's a simple browser-based Risk game, I posted about it a couple of months ago.

Today I found KDice (via Kotaku). An excellent online multiplayer version, it's just as easy to pick up and play, but much more compelling than the solo version.

Play KDice

Don't say I didn't warn you.

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Micro ISV Digest

Posted by Gavin Bowman on Monday, December 04, 2006 at 8:30 AM

A weekly roundup of Micro ISV news, announcements and relevant blog posts.

News and Announcements

Relevant Blog Posts and Articles

Further (mostly relevant) Reading

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Drawing with MS Paint

Posted by Gavin Bowman on Saturday, December 02, 2006 at 9:38 AM

This video is amazing.... I guess an artist can learn to create something special with any tool.

How to draw in MS Paint (Andrew Chen's blog).

Gaming for attention

Posted by Gavin Bowman on Friday, December 01, 2006 at 10:50 AM

I was thinking about this whole situation with our house, and how we might be forced to sell it to make way for developers. At the moment it's kind of in limbo. There doesn't seem to be any firm plans, and there doesn't seem to be great public support for a destructive widespread development. But, I figured if it does happen, maybe a game would be a good way to attract traffic to a website about it...

Presenting early attempt #1: Protect the houses!

The game mechanics are just simple variations on classics (breakthru/missile command), but it seems fairly fun to me so far. I'm still brainstorming, last night I was thinking that the game couldn't really be complete without some kind of water element! Any comments or suggestions?

One of the big things I've noticed about developing games vs. business software is that the tweaking phase takes a much higher percentage of the development time... actually putting a simple game together can be quite a quick process, but then modifying the variables and the structure to turn it into anything even approaching fun takes ages. Also, even basic functional graphics can take up a lot of time. I can tell I'd have no choice but to follow Andrey's lead and work with a dedicated artist if I ever wanted to do this seriously.

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